- Game maker studio 2 import sprite sheet install#
- Game maker studio 2 import sprite sheet update#
- Game maker studio 2 import sprite sheet plus#
- Game maker studio 2 import sprite sheet mac#
Game maker studio 2 import sprite sheet install#
As more of you are using GMS2's localisation capabilities and choosing to work in your native languages, we have now removed the English manual from the GMS2 install to save a reasonable amount of download size and install space requirement Removed The English Manual From The Installer
yyz/.zip copy of the project (give us a download URL if the project is larger than 20MB) If you have issues with your projects running fine in the "regular" versions of any of these but in the "new" versions they are incorrect, then please do file a bug ticket and send us the.
Game maker studio 2 import sprite sheet mac#
Should you have one, you will also find GMS2 itself and macOS games now run fine on your Apple Silicon developer-testing Mac UWP multiple architectures in one package (part of the Create Exe button process) ARMv7 packages for Ubuntu (GMS2 works this out dynamically depending on the architecture of the device you are targeting for that build) Windows 圆4 runner support (toggled via Game Options > Windows) Note that grouping the rooms has no effect on their order - this is still always performed top-to-bottom
Game maker studio 2 import sprite sheet plus#
The Room Manager window has now been extended so you can more easily move your rooms around when you have lots of them you need to manage - some UI tweaks, new send to top/bottom buttons, plus the ability to add groups You add the message as a moment on the Sprite Editor timeline and then this fires in-game when that frame is reached 2.3.0 added the ability for a sequence track to fire off Broadcast Messages, and now 2.3.1 brings the same functionality to all sprites Each Sequence has its own snap/floating setting so that you can do things like float the dopesheet for one sequence and see it alongside the dopesheet for another Closing or "resetting" a floating Dopesheet will restore it back to the default (bottom) snap or you can pop it out into its own floating window And finally for curve-editing and the Sequence Editor, you can also now snap the Dopesheet to the top, bottom, left or right edges of the Sequence Editor. Added a "Height of Anim Curve Track in Dopesheet" Preference so you can choose whether you want your curves to be double-height in the Dopesheet
Game maker studio 2 import sprite sheet update#
Further improving curve-editing, you can now edit your embedded curves right in the dopesheet within the Sequence Editor - toggle to the curve editing mode and make your changes to see the canvas update Also made a number of improvements to manipulating curves used as position tracks on the Sequence Editor canvas - such as live preview/updating of the canvas area as you modify your curves and the ability to modify your bezier handles on the canvas itself Added a new curve type in the Curve Editor - Beziers allow you to ease in/out of curve points and fine-tune your animations
If it still fails, then please file a bug ticket and send us the project.
If your project previously failed to convert in 2.3.0 (and we haven't already sent you a fixed copy), please try it again now. Amazon's Game Options not upgrading properly from very old values to current ones DnD Scripts referencing multiple resources in unhandled ways
Corrupt views referencing resources multiple times (so the project may have had issues in 2.2.5, saying it couldn't find files, etc.) The default texture/audio groups disappearing from the old project during the conversion process (the same issue which was affecting our own tutorials) Lots and lots of project conversion issues have been fixed (and a number of you have recieved fixed copies of your projects already, so they're not listed below), however the vast majority were due to one of the following four reasons: